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Graduate in Visual Communication (B.Des) from Shenkar College, specializing in digital product design.
I believe in creating simple and friendly designs with a keen attention to detail.
Shaked Unger

access within
An interactive design project that redefines accessibility as a dynamic and personal experience. It invites users to explore their individual needs through visual storytelling and responsive environments, using a web-based interface built in Webflow.
Overview
This project explores the concept of accessibility as a personal and evolving principle. It introduces an interactive interface that encourages self-reflection and provides intuitive visual representations of diverse human needs. The experience presents accessibility not as a fixed category but as a flexible spectrum, offering inclusive solutions for a wide range of users without drawing rigid distinctions between them.
The interface includes both physical accessibility concepts and a fully interactive digital experience.
Designer’s Role
The designer’s task in this project is to create conditions for people to recognize and express their personal needs, even when they are not fully aware of them. Through interactive navigation, the system responds to those needs and translates them into spatial and visual experiences that bring them to light.
Interactive Experience
Throughout the journey, users answer four simple questions aimed at encouraging inner reflection. Each question offers two answer options, and each answer leads to a different personalized path within the museum, adapted to the user’s expressed needs. All 3D environments were created using Blender, then edited and refined in Adobe Photoshop and Adobe Illustrator. The interactive interface was built in Webflow.
Final project in a Visual Communication degree, 2025
samepage
This group project focuses on creating a digital platform that redefines the way designers and clients begin working together. The prototype was built in Figma.
Overview
The platform is designed for freelance graphic designers and design studios who want to streamline the early stages of collaboration with their clients. Instead of building a new brief or onboarding process for every project, designers simply send clients a link to the platform. Clients go through an emotionally driven, experience-focused questionnaire that helps them define their needs and expectations around the specific design project. The questionnaire also prepares them for a shared creative session with the designer. At the end, a personalized moodboard is generated, which both sides can edit and refine together, leading to a clear brief and aligned vision for the project.
Goals
My goal was to create a system that reduces friction, miscommunication, and endless revisions—common pain points in the client-designer relationship. By guiding clients through a structured yet intuitive process, and enabling real-time collaboration, the platform helps both sides save time, avoid misunderstandings, and build a strong creative foundation.
experience
Throughout the project, I worked on refining the user flow, starting from the initial questionnaire experience, through the visual clarity of the moodboard, to the final presentation page. I focused on turning vague ideas and emotions into a structured, usable tool that supports meaningful communication and creative alignment between designer and client.
Digital Products Masterclass at Shankar College, 2024
wabisabi
Webflow based project created as part of a web design course. It explores three interconnected Japanese concepts through smooth, story-driven web pages.
Overview
Wabi Sabi is a Webflow based project created during a web design course. It presents three interconnected Japanese concepts: Wabi Sabi, the tea ceremony, and Kintsugi. each with its own page telling a short cultural and historical story. The project offers an alternative to the dry experience of Wikipedia by using layout repetition as a design strategy, proving that a single flexible structure can effectively frame multiple complex ideas.
Design Approach
All three pages follow the same layout to maintain consistency and flow. This intentional repetition emphasizes clarity, rhythm, and visual harmony while allowing each topic to shine through its own animations and imagery. The minimalist aesthetic and soft interactions were chosen to reflect the essence of each concept.
Process & Challenges
One of the main challenges was transforming abstract and philosophical ideas into engaging digital content. Through the course, I learned how to create seamless user journeys, use Lottie animations to enrich movement, and maintain a cohesive visual language across different subjects. I also used Illustrator and After Effects to develop and refine the visual elements and animations.
webflow course at Shankar College, 2024
YOUTH CLUB MANAGEMENT
A smart system that manages the dynamic activities of a youth club.
A system that manages the reoccurring and one-time events at the youth club, as well as helps manage tasks according to the upcoming events. The prototype was built in Figma.
Overview
The youth department manages diverse activities and volunteers that require monitoring and coordination. Based on my personal experience in this role, I created a digital product that streamlines the process. The system is divided into two parts: managing club events (scheduling, logistics, equipment, and coordination with partners) and managing campers (personal profiles and attendance tracking).
Research
I went out to ask youth coordinators about their roles and responsibilities - these are some of the answers I received: "Where are your main pain points when performing your role?" Answer: The lack of communication and coordination between us the office. Mainly due to the difference in working hours - the office closes midday, exactly when we start ours.
Conclusions from the research process
The main challenge a youth coordinator faces is coordinating between various activities and factors. A second challenge involves dividing responsibilities and prioritizing tasks, especially those that stem from each event. Additional challenges include managing recurring events, overseeing participating campers, and centralizing and organizing information.
Rational design course at Shankar College, 2023
ENDANGERED BIRDS GUIDE
Raise awareness of birds in Israel that are in danger of extinction. Defines birds that are at different levels of extinction in Israel. It provides a fresh way to look at birds, especially the endangered species. The prototype was built in Figma.
Overview
I grew up in the Alona Valley which is home to the red falcon, which nests in our area once a year. In the 5th grade I was part of a project where we would prepare nests for them, and put cameras there. We organized a special day open to the public and gave them tours among the nests. This experience had a great impact on me and that's why I decided to embark on this project that was made entirely of handmade paintings influenced by this experience.
Goals
A bird guide is something that is found in every home and does not gain importance. Bringing the bird guide into the digital world allows me to provide more options and accessibility. The guide will provide a new experience through which one can get to know the birds that are about to disappear from the Israeli landscape.
experience
I created an interactive game through which you have to find the birds in a painting inspired by childhood in Alona Valley, after finding all the birds you can delve into each and every bird and discover new information about it.​In addition,
I created a series of illustrations of the birds especially for this project, which complement the style I chose. The illustrations were made in Procreate.
Emotional design course at Shankar College, 2023
HIKING ORGANIZER
A new and unique way to organize long trips in Israel. The prototype built in Figma provides a tool for simplifying the difficulties of organizing long-distance hiking routes in Israel.
Overview
Application that helps you organize long-distance hiking routes in Israel. Especially ones that take more than one day and require preparations in advance - in terms of route planning and special equipment. In addition, the application allows you to add a tour guide who can accompany the user on the route and thus provide additional employment for tour guides.
Goals
The main goal is to provide an easy solution to the organization of long-distance hiking routes, so that more people can go hiking easily on Israel's trails.​
The secondary goal is to generate an additional source of income and opportunities for guides, who can help users during preparation steps as well as provide guidance throughout.
Pain point
Determining a route requires organization and preparation in advance. Collecting information for many factors, such as determining the date and time of year, stopping points, supply points, accommodation and field equipment.
All of these are scattered throughout many sources of information such as travel websites, Facebook groups and travel books.
How to measure success?
The application would be considered successful if it would provide a route that matches the user's abilities and push more people to go out hiking in Israel.
Product design course at Shankar College, 2023
Ai based projects
I worked on these three animation projects together with a partner. together, we explore the creative possibilities of AI-generated storytelling and visual direction, combining text-to-image and video technologies to craft short narrative films.
Overview
In these projects, I worked with advanced AI tools, ChatGPT for narrative and script development, Midjourney for generating visual concepts and detailed character/environment designs, and Kling for turning still frames into motion-based sequences. I edited and refined the outputs from Midjourney in Photoshop to build a consistent visual direction. The process relied heavily on prompt crafting, iterating on visual tone, and building coherent scenes across tools that weren’t originally designed to work together.
Goals
The goal was to create emotionally engaging, stylistically cohesive short films using entirely AI-based tool, without traditional animation software. I focused on building strong visual storytelling through carefully written prompts and iterative refinement of each scene’s look and pacing.
Experience
These projects challenged me to develop cross-platform workflows, translating narrative ideas into visual prompts, refining character consistency across scenes, and adjusting timing and composition using Kling’s animation engine. I learned how to creatively "direct" AI outputs and embrace their unpredictability as part of the visual style.
Independent Projects, 2024-2025
ABOUT
ME
My name is Shaked Unger, Ever since I can remember I loved art, and dreamed of studying design in Shankar. Today I am in the fourth year of visual communication studies at Shankar, specializing in digital products.
I am creative, responsible, team player and thinking outside the box.
Figma
Adobe Illustrator
Adobe Photoshop
Adobe After Effects
Adobe Premiere Pro
Adobe InDesign
Webflow
Blender
Midjourney
Kling
Let's talk.
call
Phone
054-9456944
Email
Envelope
Shaked17101997@gmal.com
Follow
Instagram
Shaked.U.Design
Shaked Unger
ABOUT ME
My name is Shaked Unger,
Ever since I can remember I loved art, and dreamed of studying design in Shankar. Today I am in the fourth year of visual communication studies at Shankar, specializing in digital products.
I am creative, responsible, team player and thinking outside the box.
Adobe Illustrator
Adobe Photoshop
Adobe After Effects
Adobe Premiere Pro
Adobe InDesign
Figma
Blender
Webflow
Kling
Midjourney
Let's talk.
call
Phone
054-9456944
Email
Envelope
Shaked17101997@gmal.com
Follow
Instagram
Shaked.U.Design
Shaked Unger
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